

Which seems to be an old main menu to the game. Exploring the game, there is some Japanese menus.

And the classic characters to play.īut, Gabrielwoj have found some miscellaneous stuff that probably have been cut from the game: Mario Kart DS Kiosk have been released on the download station, 4 cups to play (2 from DS and 2 from Retro).


The demo version also had a DK Pass-like course with a grassland theme rather than a snow one, with a lone Thwomp near the finish line, as well as many other small differences mostly regarding walls and jumps. Demo copies of the game actually showed it with quite a few object differences (such as more bumpers and a less direct launch towards the beginning). Waluigi Pinball was also very different in betas, with fairly different music and no pinballs, and the objects looked very different, albeit probably a programming error. These areas can still be accessed using Action Replay DS (No textures) or ROM Hacking (with textures.) There was also an mysterious “Dokan Course” stage, as well as a simple, circular test area (test_circle) smaller than Baby Park both of these (and the latter one for sure) could’ve been debugging stages not planned for inclusion in the final game. This game was going to include a few more tracks, such as Mario Circuit from Mario Kart: Double Dash!! (no obstacles etc.), which was probably replaced by GCN Luigi Circuit, a Koopa Beach-type track (nokonoko_course), and Mario Kart: Double Dash’s Block City battle area, which is unfinished. Mario Kart DS have some interesting beta differences.
